Available courses

The camp is to make the students more friendly towards mathematical thinking. 

Objectives of the camp

  • Get familiar with important concepts at ease
  • Develop Mathematical thinking
  • Enjoy doing Maths

Mazes are essentially the puzzles that we initially have on paper which we often see children solving from a small age. They are created and made available to children in various patterns, drawings and designs to attract them so that they get hooked onto them.

It is a leisure activity but there is immense logic and technicality behind making them solve those mazes.

The benefits of solving mazes lead to:

·         Enhance Cognitive Skills

·         Fine Tune Motor Skills

·         Strengthen Visual Skills

·         Hand Eye Coordination

·         Find effective solutions

·         Virtue of Patience

Build Confidence

Crazy Ten is a game designed by Gunjan Agarwal based on Ten Frames. This game has levels to play which enrich the child's understanding towards counting, one to one correspondence, cardinality. At the later stage it helps the child to do mental counting (Subitizing). This again helps the children to think about addition and subtraction. This game is designed with certain rules and regulations which need to be strictly followed.

Subscription to this club has the following Goals:

Maker of Small Connections

Small Collection Namer

Object Corresponder

Perceptual Comparer

Preverbal +/-

Parts Combiner

Pattern Recognizer

Shape Matcher- Identical, Orientation, Sizes, 

Shape Recognizer- Typical

Same Shape Stacker

Piece Assembler

Local Self Framework User

Length Quantity Recognizer

Volume Quantity Recognizer

Intuitive Angle Builder

Similar/ Dissimilar Maker


Stories are always connected to a child. Maths Stories are not one sided communication rather it always take interactive based actions. Stories videos are to be watched by Parents and then act and interact with the children for both side participation and transformation.

 Twice a week, a game module will be issued depending on the level of the child.

In this course, our goal will be to achieve the following but the goals will be flexible depending on the time spent by you and the child's flexibilty.

•Reciter( 1 to 5)
Number Identifier (1 to 5)
•Very Small Number Recognizer (1 to 3)
•One to One Object Corresponder
•Preverbal +/-
•Parts Combiner
•Non quantitative Sharer Foundations
•Early Proportional Thinker
•Intuitive Patterner Foundations
•Pattern Recognizer
•Same Thing Comparer Foundations
•Shape Matcher- Identical, Orientations, Sizes
•3D Perceiver: Foundations
•Separate Shapes Actor Foundations
•Concrete Slider, Flipper, Turner
•Place Learner
•Area Senser Foundations
•Length Quantity Recognizer
•Volume Quantity Recognizer
•Angle and Turn Senser Foundations

Beatrice (Bea) Moore Luchin has worked for almost 40 years in Mathematics education as a Teacher, Supervisor, Content Coach, Mentor, and Author shares her experience and tips for understanding Mathematics by students, Teachers, and Parents.

Shannon Mc. Cartney has over 15 years of teaching experience. She works with hundreds of teachers each year on numeracy concepts within the 21st century and reasoning in Mathematics. She talks about how learning takes place in the 21st century

Sanjay Raghav calls Mathematics a discipline, not a subject. He is the founder-director of arc Math. He designs activities to make the children’s learning in-depth. He talks about misconceptions while teaching Mathematics and also points out the gaps in Mathematics education.